
Here was a game that relied solely on the strength of its script to make an impression, a facet that is key to the genre. It wasn't until the release of Phoenix Wright: Ace Attorney for the Nintendo DS that I finally understood just what I had been missing. I had wondered for years just what it meant for a game to be little more than text on a screen. This little blurb about a game destined to never come to North America served as my introduction to the genre. I've been intrigued by visual novels ever since I first came across an Electronic Gaming Monthly preview of Silent Hill: Play Novel, a Japan exclusive launch title for the Game Boy Advance.
